The high RAM count is for storage of textures, and a high end GPU is needed for it's ability to swap textures.ĭx12 reduces the bottleneck and increases draw calls for CPU usages, which boosts the generic rendering performance. What IS used a lot is the rendering of textures and swapping of it in memory, so memory clock is MUCH more vital in a graphically intensive game (loading heavy textures into the game rapidly is very important over loading 1000 units on screen with simpler textures). Core Clocks revolves on the GPU's computing power which isn't used a lot. The reason why is that OC a core clock doesn't net faster performance on average, this is why you don't see that big of a jump. Texture wise, the game is using a LOT of it, so a lot of RAM is needed for this, and GPUs with high VRAM counts is also necessary.Īlso the Sapphire Nitro+ RX 480 1750mhz of memory clock and 7000-8000Mbps of bandwidth would help with this, as the newer cards are less 'core clock' intensive and more 'memory clock' intensive. R9 270X is a tiny bit faster than a R7 370.ĬPU power is between a i3 and a i7, this is likely tied down to some kind of graphics option that ramps up CPU usage, I'm pretty sure you can tweak this down since the game is mostly FPS in a very short view distance (urban environments with a lot of NPCs).īut this also means the game is mostly single threaded oriented, so it's a best bet to go with a i5 on average, as the current set of AMD CPUs aren't up to task for the job since they are very outdated (until Zen comes out with a focus on single threading again next year). This means the GPU power is between a R9 270X and a RX 480. Graphics: AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080Īdditional Notes: 55GB HD space includes DLC Processor: Intel Core i7-3770K or AMD FX 8350 Wraith Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB) Processor: Intel Core i3-2100 or AMD equivalent
Deus ex mankind divided recommended specs windows#
OS: Windows 7.1SP1 or above (64-bit Operating System Required)
![deus ex mankind divided recommended specs deus ex mankind divided recommended specs](https://sysrqmts.com/images/games/deus-ex-mankind-divided-system-rift_requirements-linux-en.jpg)
![deus ex mankind divided recommended specs deus ex mankind divided recommended specs](https://www.macgamestore.com/images_screenshots/deus-ex-mankind-divided-62931.jpg)
This specification is likely the 'highest' point of the game you'd need when maxing the game out.
![deus ex mankind divided recommended specs deus ex mankind divided recommended specs](https://cdn.vox-cdn.com/thumbor/7nRGVe4QhC_859bbNntceFvwQVc=/113x0:1347x823/1200x800/filters:focal(113x0:1347x823)/cdn.vox-cdn.com/uploads/chorus_image/image/50505719/dxmd-still-2.0.0.jpg)
Considering that it's being optimized for Dx12 at the get-go, this means the CPU usage is actually lower, but it's high due to npc count and high AI simulation.